April 11, 2009

Book #18: Ender's Game

Eighteenth book I read since May 2008:

Ender's Game by Orson Scott Card

I would hesitate to call this a joyous romp through space. After all, the fate of humanity hangs in the balance. But it is played out by children, so there is a certain playfulness about it. Though the children are often more deadly serious than the adults and play for keeps in all ways, which can be as dangerous as anything adult can be.

Ender is the nickname of the teeny kid who is apparently the savior of the human race. Chosen because he's empathetic enough to understand an enemy and brutal enough to destroy it, six year-old Ender turns accepted military strategies on their head and is thinking ten steps ahead of students twice his age. He rifles through military school faster than other tikes open their birthday presents and snaps out of a mid-life crisis in time to meet his destiny on the battlefield.

The books touches on some important topics: how young is too young for indoctrination; are leaders born, made, or both; should there be any rules of war; is it a war crime if you win; do wars/enemies unite us more than they divide us. But this book doesn't really explore them, just touches on them.

From what I understand, the rest of the Ender Saga contains deeper exploration of those questions, so I might read through some of the other books to find out. And I'm open to suggestions as to which book I should read next. There are about a dozen books and they don't follow a single through-line, so you don't have to read them chronologically.

But on its own, Ender's Game was a solid effort, with interesting characters and a lot of intrigue about motive, both seen and unseen. And it set the stage for a lot of future machinations, lots of interesting possibilities, and deeper philosophical debate. Oh, and it was also an enjoyable read, though the dialogue was a bit forced at times.

- Scott

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